/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt Quick Extras module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** information to ensure the GNU General Public License requirements will
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.2
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import QtGraphicalEffects 1.0
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import QtQuick.Controls.Private 1.0
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import QtQuick.Extras 1.4
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/*!
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\qmltype StatusIndicatorStyle
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\inqmlmodule QtQuick.Controls.Styles
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\since 5.5
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\ingroup controlsstyling
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\brief Provides custom styling for StatusIndicatorStyle.
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You can create a custom status indicator by defining the \l indicator
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component.
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*/
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Style {
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id: pieMenuStyle
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/*!
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The \l StatusIndicator that this style is attached to.
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*/
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readonly property StatusIndicator control: __control
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/*!
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The color that instances of
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\l [QtQuickExtras]{StatusIndicator} will have.
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The \l [QtQuickExtras]{StatusIndicator::}{color}
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property in \l [QtQuickExtras]{StatusIndicator}
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will override this property when set.
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*/
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property color color: "red"
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/*!
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This defines the indicator in both its on and off status.
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*/
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property Component indicator: Item {
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readonly property real shineStep: 0.05
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readonly property real smallestAxis: Math.min(control.width, control.height)
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readonly property real outerRecessPercentage: 0.11
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readonly property color offColor: Qt.rgba(0.13, 0.13, 0.13)
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readonly property color baseColor: control.active ? control.color : offColor
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implicitWidth: TextSingleton.implicitHeight * 2
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implicitHeight: implicitWidth
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Canvas {
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id: backgroundCanvas
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width: Math.min(parent.width, parent.height)
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// height: width --- QTBUG-42878
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height: Math.min(parent.width, parent.height)
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anchors.centerIn: parent
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Connections {
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target: control
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function onActiveChanged() { backgroundCanvas.requestPaint() }
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function onColorChanged() { backgroundCanvas.requestPaint() }
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}
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onPaint: {
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var ctx = getContext("2d");
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ctx.reset();
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// Draw the semi-transparent background.
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ctx.beginPath();
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var gradient = ctx.createLinearGradient(width / 2, 0, width / 2, height * 0.75);
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gradient.addColorStop(0.0, Qt.rgba(0, 0, 0, control.active ? 0.1 : 0.25));
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gradient.addColorStop(1.0, control.active ? Qt.rgba(0, 0, 0, 0.1) : Qt.rgba(0.74, 0.74, 0.74, 0.25));
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ctx.fillStyle = gradient;
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ctx.ellipse(0, 0, width, height);
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ctx.fill();
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}
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}
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Item {
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id: shadowGuard
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anchors.fill: backgroundCanvas
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anchors.margins: -shadow.radius
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Canvas {
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id: colorCanvas
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anchors.fill: parent
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anchors.margins: shadow.radius
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Connections {
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target: control
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function onActiveChanged() { colorCanvas.requestPaint() }
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function onColorChanged() { colorCanvas.requestPaint() }
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}
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onPaint: {
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var ctx = getContext("2d");
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ctx.reset();
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// Draw the actual color within the circle.
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ctx.beginPath();
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ctx.fillStyle = baseColor;
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var recess = smallestAxis * outerRecessPercentage;
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ctx.ellipse(recess, recess, width - recess * 2, height - recess * 2);
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ctx.fill();
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}
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}
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}
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DropShadow {
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id: shadow
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source: shadowGuard
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color: control.color
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cached: true
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anchors.fill: shadowGuard
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visible: control.active
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}
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Canvas {
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id: foregroundCanvas
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anchors.fill: backgroundCanvas
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Connections {
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target: control
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function onActiveChanged() { foregroundCanvas.requestPaint() }
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function onColorChanged() { foregroundCanvas.requestPaint() }
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}
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onPaint: {
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var ctx = getContext("2d");
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ctx.reset();
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// Draw the first shine.
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ctx.beginPath();
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ctx.fillStyle = Qt.rgba(1, 1, 1, 0.03);
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var recessPercentage = outerRecessPercentage + shineStep * 0.65;
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var recess = smallestAxis * recessPercentage;
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ctx.ellipse(recess, recess, width - recess * 2, height - recess * 2);
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ctx.fill();
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// Draw the second, inner shine.
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ctx.beginPath();
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ctx.fillStyle = Qt.rgba(1, 1, 1, 0.06);
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recessPercentage += shineStep;
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recess = smallestAxis * recessPercentage;
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ctx.ellipse(recess, recess, width - recess * 2, height - recess * 2);
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ctx.fill();
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// Now draw the final arced shine that goes over the first and second shines.
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// First, clip the entire shine area.
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ctx.beginPath();
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recessPercentage -= shineStep;
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recess = smallestAxis * recessPercentage;
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ctx.ellipse(recess, recess, width - recess * 2, height - recess * 2);
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ctx.clip();
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if (!control.active) {
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// Then, clip the bottom area out of the shine.
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ctx.ellipse(recess, height * 0.425, width - recess * 2, height - recess * 2);
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ctx.clip();
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}
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ctx.beginPath();
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var gradient;
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if (!control.active) {
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// Draw the shine arc.
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gradient = ctx.createLinearGradient(width / 2, height * 0.2, width / 2, height * 0.65);
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gradient.addColorStop(0.0, Qt.rgba(1, 1, 1, 0.05));
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gradient.addColorStop(1.0, "transparent");
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} else {
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// Draw the radial shine.
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gradient = ctx.createRadialGradient(width / 2, height / 2, 0, width / 2, height / 2, width * 0.5 /* (same as height) */);
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gradient.addColorStop(0.0, Qt.lighter(baseColor, 1.4));
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gradient.addColorStop(1.0, "transparent");
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}
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ctx.fillStyle = gradient;
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ctx.ellipse(recess, recess, width - recess * 2, height - recess * 2);
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ctx.fill();
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}
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}
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}
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/*! \internal */
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property Component panel: Item {
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implicitWidth: indicatorLoader.implicitWidth
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implicitHeight: indicatorLoader.implicitHeight
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Loader {
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id: indicatorLoader
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width: Math.max(1, parent.width)
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height: Math.max(1, parent.height)
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anchors.centerIn: parent
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sourceComponent: indicator
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}
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}
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}
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